Adventurer's Office Den

A cozy warm scene created in Unity 3D using the High-defition Render Pipeline

Adventurerer's Office Den - Level Design

  • Roles: 
  • Level Designer Sprite AnimationLight Mapping and optimizingPost-Processing
  • Tools: 
  • Unity 3D High Defition Render PipelinePhotoshopFilebase
  • Optimized lighting using light probes.
  • Volumetric Fog and Lighting
  • Cookies to generate texture-accurate light projections
  • Screen Space Reflections for accurate reflections on glossy surfaces
  • Reflection Probes distribute reflections across applicable surfaces
  • Occlusion Culling for render optimization
  • Customized light mapping using Photoshop
  • Customized textures using Photoshop
  • Ambient Occlusion to simulate soft realistic shadows
  • Multiple post-processing profiles and reflection probes
  • Emission sprite animation
  • Dust Partcile System

Image Highlights


A view from above

A view from above showing the lit fireplace. This is made with an animated sprite and emission.


Still view

Gifs can compress the image quality at times, so this is a still image clearly depicting the lighting.


A seat by the window

A seat by the window.The lamlp light is using a cookie texture for an accurate light projection. There is also an emision map to make the canvas material of the lamp light up.


A table outfitted with objects of interest

A table outfitted with objects that make the place feel lived in — they hint at the kind of person that would use this space. You can observe a decal that simulates a curious stain upon the map as it trails off a knife.


Post-processing

The level has been polished with post-processing. Everything has been designed to ahieve quality graphics and give a sense of warmth from the color pallete, to the post-processing effects.


Before and After

Before and after post-processing and polish.


Occlusion Culling

Occlusion Culling for cost-effective rendering.